DesignDays
Day 1. Part 1. Goal. Definition of methods and goals
Serious/innovations game approach, Urban Design thinking, human-centered, service design, co-design, co-production, circular design
Day 1. Part 2. Group
Building the team according hackathon principles
Day 2. Understanding
Exploration of the object, collecting the data - empathy, jamming, photocollage, interview, moodboard
Day 3. Imagine
Idea generation and brainstroming. Community Canvas. People Value Canvas.
Service Logic Business Model Canvas. Circular City Design Methods.
Day 4. Make it
Real prototypes for different users, citizens. Storytelling trough video, longreads, comics and cartoons, posters.
Day 5. Action
Test, develop, launch, implement and identify.